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sabastina
Hangin' Around


Joined: May 12, 2005
Posts: 37

PostPosted: Fri May 27, 2005 12:10 am Reply with quote

I see that there is alot of difference between coding the nuke between 6.5 and 7.7. Changes in the system seem to promote a cleaner but drastically changed coding. I"ve chosen my first Phpnuke project and need to know the best advice for studying the changes that have taken place...

For example, the add on I am working on is the AI by Palgn. It was made to work with nuke 6.5 and the phpbb 2.0.0 - 2.0.2. I figure that this project will likely take me a long time, but I'd like to try it.

What I am asking is if some of you seasoned folk out there could give me some pointers on how I should go about doing my studying regarding the change in coding as I've mentioned. I don't know where to start...

Thanks for reading, and I look forward to any replies!

Sabastina
 
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Raven
Site Admin/Owner


Joined: Aug 27, 2002
Posts: 17077

PostPosted: Sat May 28, 2005 12:17 pm Reply with quote

That addon in and of itself would be a challenge for anyone Wink Personally, if I were you, I would take on a little less complex project. Really, other than making your code secure with Get and Post variables, the major changes are the admin modules moving to the individual modules. Then, make sure you're using the $db database object rather than $dbi.
 
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sabastina
PostPosted: Thu Jun 02, 2005 4:47 pm Reply with quote

Agreed. I've noticed that I still have that habit of rushing through things when it comes to the phpnuke. I'd better start with blocks, or themes...lol...

Thanks Raven.
By the way, I got in fine once I had my password sent to me. Thank you so much for all your help.

Sabastina
 
Raven
PostPosted: Thu Jun 02, 2005 8:49 pm Reply with quote

RavensScripts
 
CurtisH
Life Cycles Becoming CPU Cycles


Joined: Mar 15, 2004
Posts: 638
Location: West Branch, MI

PostPosted: Thu Jun 02, 2005 9:28 pm Reply with quote

By the way, A.L.I.C.E. is available at portedmods.com if you are looking for an AI entity for your forums. I tried it out and found it to be pretty neat. I only mention this because you mentioned desire to port an AI

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