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Author Message
 Topic: TegoNuke Mailer and new scripts
elnegro

Replies: 5
Views: 369

PostForum: Modules   Posted: Wed Nov 16, 2011 4:11 pm   Subject: TegoNuke Mailer and new scripts
Yes. I posted the function I wrote which replaces the mail function of php.
 Topic: TegoNuke Mailer and new scripts
elnegro

Replies: 5
Views: 369

PostForum: Modules   Posted: Wed Nov 16, 2011 3:45 pm   Subject: re: TegoNuke Mailer and new scripts
You might wish to look at existing modules that use it as an example. The Feedback module in Ravennuke might be a good example.

Yes, and this is the result:


function sendMail($userEmail, ...
 Topic: TegoNuke Mailer and new scripts
elnegro

Replies: 5
Views: 369

PostForum: Modules   Posted: Sun Nov 13, 2011 6:00 pm   Subject: TegoNuke Mailer and new scripts
Hi everybody,

does anybody knows the best way to add TegoNuke Mailer's functionality in new modules. In other words: do you have a code snippet using tegonuke mailer to change with the "mail functi ...
 Topic: Issue with mod_authors
elnegro

Replies: 2
Views: 294

PostForum: v2.4 RN Issues   Posted: Sat Nov 12, 2011 11:26 am   Subject: re: Issue with mod_authors
Opss... forgotten feature Smile Thank you very much!
 Topic: Issue with mod_authors
elnegro

Replies: 2
Views: 294

PostForum: v2.4 RN Issues   Posted: Sat Nov 12, 2011 5:56 am   Subject: Issue with mod_authors
Some time ago I've upgraded from rm 2.3 to the latest release of RavenNuke and anly now I've seen that in admin section I miss the link "Edit Admins" in my production site instead in my local site (fr ...
 Topic: Nuke League 2.4
elnegro

Replies: 7
Views: 670

PostForum: Modules   Posted: Sun Sep 11, 2011 2:01 am   Subject: Nuke League 2.4
can you point to any link to your website?
 Topic: Nuke League 2.4
elnegro

Replies: 7
Views: 670

PostForum: Modules   Posted: Tue Aug 30, 2011 5:15 pm   Subject: re: Nuke League 2.4
The question of porting the module from main to module administration is as old as NukeLeague itself. It was never done because of too much work. But the league setup takes no time for an administrato ...
 Topic: Nuke League
elnegro

Replies: 1
Views: 519

PostForum: v2.4 RN Issues   Posted: Sat May 21, 2011 1:50 am   Subject: re: Nuke League
Anyone use this? I've just started trying to work out what goes where. Very Happy

I've created pool.php

$pool_standings_setup = array(_STANDINGS13_1, _STANDINGS13_2,
...
 Topic: RN_MODULE_HEAD and jquery
elnegro

Replies: 38
Views: 8008

PostForum: v2.4 RN Issues   Posted: Wed Jan 06, 2010 8:03 pm   Subject: re: RN_MODULE_HEAD and jquery

I had read just before posting. The problem is that i was focusing on "Solution" chapter and not on the "Approach" one. As stated by Palbin.

Thanks for the explanation
 Topic: RN_MODULE_HEAD and jquery
elnegro

Replies: 38
Views: 8008

PostForum: v2.4 RN Issues   Posted: Wed Jan 06, 2010 8:42 am   Subject: re: RN_MODULE_HEAD and jquery
the custom includes are included after the jquery script is included.
6 Include jquery, tabcontent, ajaxtabs, nukePIEhdr, nukeFEEDhdr (add CSS and JS to arrays)


Sorry but IMHO this is not true: ...
 Topic: RN_MODULE_HEAD and jquery
elnegro

Replies: 38
Views: 8008

PostForum: v2.4 RN Issues   Posted: Wed Jan 06, 2010 1:08 am   Subject: RN_MODULE_HEAD and jquery
I am currently using each jquery and some jquery scripts for a module of mine.

These scrips are called using the new define RN_MODULE_HEAD, and they need jquery to work properly.

Besides, lookin ...
 Topic: Problem with NSN Groups translation
elnegro

Replies: 3
Views: 920

PostForum: v2.4 RN Issues   Posted: Mon Dec 07, 2009 6:33 pm   Subject: re: Problem with NSN Groups translation
It works. Thanks Smile
 Topic: Problem with NSN Groups translation
elnegro

Replies: 3
Views: 920

PostForum: v2.4 RN Issues   Posted: Mon Dec 07, 2009 9:05 am   Subject: Problem with NSN Groups translation
While I was translating "NSN Groups" module I noticed that I an not able to to see the new translation regarding this module. So I changed language (german and then spanish) but al words remain in eng ...
 Topic: Italian translation in progress
elnegro

Replies: 2
Views: 739

PostForum: v2.4 RN Issues   Posted: Wed Dec 02, 2009 5:55 pm   Subject: Italian translation in progress
Hi everybody,

I've partially traslated the language files in italian. So far these parts are done:

./admin/language/. (partially)
./language/.

Advertising
Avantgo
Comments
Content
Downlo ...
 Topic: Sommaire + RN2.3
elnegro

Replies: 20
Views: 4831

PostForum: Converting/Creating Blocks   Posted: Mon Dec 22, 2008 6:17 pm   Subject: re: Sommaire + RN2.3
Sorry to get off topic, but...

I absolutely agree with Montego - it would be much better to use a jquery plugin, CSS for controlling appearance, and a simple list of LI-tagged menu options.

I li ...
 Topic: Nuke League cant add players or teams.
elnegro

Replies: 8
Views: 2511

PostForum: Modules   Posted: Tue Nov 25, 2008 3:02 pm   Subject: re: Nuke League cant add players or teams.
Site 1:
Started a new site (RN230) with stories, users and league db from old site.
All now work, but when i try to add players to the league the button "Submit" is grey and cant be "pushed". So th ...
 Topic: "API" for old and new themes
elnegro

Replies: 1
Views: 1133

PostForum: v2.3 RN Issues   Posted: Tue Nov 18, 2008 12:48 am   Subject: "API" for old and new themes
To customize a module I need to know if I am using an old style theme or a new style theme. Does exist a variable which let me know which kind of theme I am using?

TIA

--
Bye, Luca
 Topic: Right blocks in custom modules
elnegro

Replies: 2
Views: 1441

PostForum: v2.3 RN Feedback/Suggestions   Posted: Sun Nov 02, 2008 5:29 am   Subject: re: Right blocks in custom modules
Patched modules contain this code: define('INDEX_FILE', true);

Comment this line out to hide right blocks for that module.

Done, thanks Smile
 Topic: Right blocks in custom modules
elnegro

Replies: 2
Views: 1441

PostForum: v2.3 RN Feedback/Suggestions   Posted: Sat Nov 01, 2008 7:13 am   Subject: Right blocks in custom modules
Hi everybody,

my question: what is the right way to show/hide right blocks in a module?

I had no issues with previous versions of RavenNuke, but now, with 2.3 version I am not able to show/hide ...
 Topic: Blank page after conversion to PHP 5
elnegro

Replies: 3
Views: 2502

PostForum: RN Bug Reports - Other Issues   Posted: Sun Jan 27, 2008 4:05 am   Subject: re: Blank page after conversion to PHP 5
Thanks Raven, I already read these but they weren't useful. In the previous post I didn't say but I managed to restart the web server. Unfortunately this wasn't inhalf: by restarting my pc instead ach ...
 Topic: Blank page after conversion to PHP 5
elnegro

Replies: 3
Views: 2502

PostForum: RN Bug Reports - Other Issues   Posted: Fri Jan 25, 2008 8:18 pm   Subject: Blank page after conversion to PHP 5
Hi everybody,

I have upgraded to php 5 my local server and now I have a blank page on ravennuke and don't understand why. Here the detailed description.

My local server is running on Mandriva Li ...
 Topic: Player headings in the nuke league module
elnegro

Replies: 7
Views: 2971

PostForum: General/Other Stuff   Posted: Mon Apr 09, 2007 10:08 pm   Subject: re: Player headings in the nuke league module
I wish Joulbert's old site was still up as there was a lot of good info in the forums there.
The old site was mantained by a guy which left it unmantained for a long time and each Joubert and me were ...
 Topic: Player headings in the nuke league module
elnegro

Replies: 7
Views: 2971

PostForum: General/Other Stuff   Posted: Mon Apr 09, 2007 4:01 pm   Subject: re: Player headings in the nuke league module
I presume that shots are in column 1 and makes are in column 2 so in column 3 you'll write:
round(col2/(col1+0.0001), 2)

I write (col1+0.0001) to avid division by zero and then I u ...
 Topic: Player headings in the nuke league module
elnegro

Replies: 7
Views: 2971

PostForum: General/Other Stuff   Posted: Mon Apr 09, 2007 12:33 am   Subject: re: Player headings in the nuke league module
I was wondering if anyone can tell me how to set up a calculation for player headings in the nuke league module.

Hi Kevin, calculations for player headings are the same of calculations for standing ...
 

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